reno
New Member
Posts: 2
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Post by reno on Jul 5, 2012 22:32:46 GMT -5
Having a great time with this game so far! Here is what i found thus far: Bugs: -Continually switched to machine gun after closing store, had shotgun set as weapon when entering. -After falling I glitched through two kitty corner blocks in the "build area" and couldn't get out, tried to use pill but it healed me before I could die. This was before I realized how the cannons worked so I wasn't really stuck, hehe... But between the collision issue and the possibly unforeseen circumstances of the pill and build zone I figured I would mention it, Suggestions: -up down cursor control in stores/vault menu is a little too twitchy, sometimes gets two clicks on a slow release. -visual cue to indicate that you're falling at a rate that will result in health loss when you land would be nice. -feels unnatural that you can't pick up drops in the air...before they land. Keep up the fantastic work.
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Post by bidus on Jul 6, 2012 2:56:17 GMT -5
Continually switched to machine gun after closing store, had shotgun set as weapon when entering. This bug has already been seen by several gamers but I do not know how to reproduce it. Any idea ? -up down cursor control in stores/vault menu is a little too twitchy, sometimes gets two clicks on a slow release. Already fixed in the next release. -visual cue to indicate that you're falling at a rate that will result in health loss when you land would be nice. Interesting. Any visual design idea ? Thanks for your feedbacks.
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reno
New Member
Posts: 2
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Post by reno on Jul 6, 2012 5:29:31 GMT -5
The weapon switching appears to be an issue with the mouse scroll button routine, if you scroll through the rotation several times with the mouse the next time the store opens it will move one "click" in the same direction as the mouse wheel last rotated. It starts to glitch more if you you use the functions keys to switch weapons again after the bug occurs and will switch the weapon again after leaving the store. I'd guess there is a variable for the gun rotation that is getting called when the store opens that is causing the issue, possibly for the highlighted square in inventory listing that displays current weapon? Of course that's all just conjecture lol.
As far as the visual que, a couple of ideas came to mind for the falling; either a whole sprite animation of the PC turning to face "the camera" and waving his arms, or something simpler would be a "spider sense" over the head of the PC. Also when moving at a rate that a wall collision will cause damage a trail of dust or sparkle could remain on the ground a short distance behind the PC.
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