black
New Member
Posts: 2
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Post by black on Jul 4, 2012 23:45:44 GMT -5
Hi All, Everyone seems to be throwing their hat in the ring, so I'd thought I'd give my feedback as well. On a side note I've read almost all the threads and the dev (devs?) seem really dedicated to customer support, which is awesome. Top Five Awesomeness : - Energy & Vision are linked. This really enhances gameplay and makes exploration a lot of fun.
- I got a level that generated a "conveyor" of platforms that revolved in a massive circle around the map. This is interesting and again, makes exploration really fun.
- Teleporting is fast and its very easy to get in and out of the action.
- Loot everywhere
- Graphics feel both retro and somehow modern. Well done.
Top Five Needs Work : - Penta-Jump is OP.
- No skill tree upgrade path
- Gameplay tips need to be off by default.
- The "crafting metagame" is a simple paint-by-numbers. I was disappointed as this could be an amazing aspect. Maybe we can design our own ships??
- No Multiplayer. This is 2012. We want to play with our friends.
I hope I don't sound too critical. I will def. buy this game as I had a lot of fun in the beta, and I think there is a great about of replayability here. ;D Cheers
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Post by bidus on Jul 5, 2012 3:00:21 GMT -5
Top Five Needs Work : You'll feel a much better skill tree upgrade in the release. We made a mistake in the Beta: First wepon is too "strong". Tips are going to be much more quiet, too. Crafting and multiplayer would be worth developping. Maybe in a future update ? Penta Jump will stay as it is. Thanks for your feedbacks.
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Post by bidus on Jul 5, 2012 3:25:55 GMT -5
You'll feel a much better skill tree upgrade in the release. Sorry, misunderstood, there is no skill tree mechanics in the game. I thought you complained about the lack of weapon progression at the beginning of the quest.
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